Solarus Othmithus Admin replied

507 weeks ago

Josh, the forums are abuzz about the tank adjustments:

PLD getting some buffs
Vit's new weight

What do you think about it?

Thejoshfoote Admin replied

507 weeks ago

For myself it's great. The whole keep of this patch is to make tanks tanks and healers healers and dps dps. I'm pretty sure war and drk will drop dps and pld will increase … They have been trying to lv out the dps output of tanks for a few patches they are just going about it diff now by giving vit a dps output. A little strange.. However this will change the dps for everyone aswell because they are changing how vit works. This means my str build is now obsolete as my vit build should have better dps. The only thing this will change for me is aggro rotations in certain fights. With my str gear on aggro is a matter of 1 hit or flash. On vit gear tho I'll require a double flash on Faust adds for example to hold off healers. That being said they may have to tweak aggro a little bit becaus of that. Now for melded accessories are also changing u won't be able to pentameld 1 main stat. So ur gunna be aloud to meld 3 main stat and the 2 extra slots become available for off stats. Like crit etc.
Also means I'm assuming all near tank gear will be vit based. Because str will just set ur base dps outage and the vit will be the extra. Rather than before were if u needed to hit more u just stacked more n more str.
I'm a little weary tho I sit at 22k full vit gear almost 23k with food. So I'm betting we're gunna see much harder hitting mechs in the future and ones that dps etc basically will be tkod if getting hit. No more 7 drg 1 healer party's for example. We're also gunna see a probably tighter use and need of a cd rotation. In pld full vit gr ATM I can literally soak anything I want. From blade dance in thordan to a th in as1 with no cd's. I'm assuming this is a broken function they want to correct.
Ppl are frustrated that fights like savage require. Everyone to be maxing dps including healers n tanks. When in all reality the dps should rely on precision hitting by the Dps.
7 warrior 1 healer party's are why they wanna correct this. U shouldn't be able to sub a dps out for a war and see the same numbers. Or increased numbers in some cases lol.
Everyone is going to see a drastic change this vit stat change will change everyone's dps ability. I'm hoping this will open up pentamelds to be useful for other classes.

Solarus Othmithus Admin replied

504 weeks ago

So from what I've been reading, it looks like they've dropped tanks' DPS by ~15-20% by making VIT and STR equal. Rather than it being 50/50 split to equal 100% AP, a lot of what I'm reading shows it to be around 44/44 to equal only 88% AP; so that 12% is sacrificed to the DPS gods. I'm sure more will come out about how to compensate for this, but for now, meh.

I'd like to think my dps is so crucial to our progression that we should keep this loss in mind going into future raids, but let's be serious. Tanks losing 15% of our dps just isn't going to break us, so I'm laughing at all the tanks who are crying about we just got nerfed.

Even read a post about how "Yoshi lied to us!" Come on… He said a full vit set would be better than a full str set; he didn't lie. I now get the same AP whether I'm wearing STR/VIT accessories; except now, there is more VIT on acc's, plus the HP, so yeah, full vit would be preferential.

I think people are mad that the math is so simple; I think they wanted some complex algorithm that would, in the end, make them stronger than before.

Solarus Othmithus Admin replied

504 weeks ago

So, after some very basic math, looking at my lodestone, Kahlan's, and some other tanks', this is what I've found:

Assuming that VIT and STR carry the same stat weight (which seems to be the case w/ this math),

1pt of VIT/STR is = ~.44959 point of Attack Power

Which means that we have lost just over 10% to our attack power from before.

What I find VERY interesting is that Papa Steel has vastly more VIT than Kahlan or myself, and higher gear. You'd think that Steel's Attack Power would be vastly higher than Kahlan's or my own, but in fact, it's less. Check this out:

Steel:
VIT: 1099 STR: 767 Attack Power: 839

Kahlan:
VIT: 956 STR: 912 Attack Power: 840

Solarus (still in full STR since I haven't logged in yet:
VIT: 818 STR: 1037 Attack Power: 834

Thejoshfoote Admin replied

504 weeks ago

Yea seems right sol. They havnt completely dropped str as a skill. As I said before the vit is just ur dmg multiplier and str is essentially ur base. So a low base with a high multiplier will work out the same as a low base with high dmg multiplier. It will be tough to find the exact best offset but by no means should anyone really still go full vit. Now that being said deepening if vit scales at all it might be why he went full vit. Also drk and war drop dps but pld actually raises more than 10 percent dps with the changes and stance dancing options etc.

Solarus Othmithus Admin replied

504 weeks ago

That's due to changes made to your stances. And actually, it definitely makes sense to go all VIT. I don't believe VIT is a multiplier and STR and is base. I think they are both equal, for tanks. All they've done is chopped how much each attribute applies to your Attack Power.

It used to be 1 point of STR = 1point of Attack power

Now it's 1 point of STR = .44959 point of Attack power (for tanks)
and now 1 point of VIT = .44959 point of Attack power (for tanks)

It's definitely going to be a change in OT's dps, but it would do me no good as an OT to wear any STR accessories, unless I need a secondary stat. Before, you wouldn't think of lowering STR for a secondary, but now that it's not as weighty, it may make sense. All I can do is speculate until I have a chance to log in and don my gear. Until then, I can only calculate what I see on lodestone and forums.

Thejoshfoote Admin replied

504 weeks ago

Well if they are equally weighted that will be truly awesome. There would be no reason not to go max. Except on items where the secondaries play out better for you example parry crit skill speed whatever.
It will be awesome from the healing aspect of things. But also means ill be able to stack vit essentially for the same dps output and be able to be In dps mode way more due to your high health. I have no doubt full ilv vit tanks will be over 30k hp easy.
I'm really curious to see the stats on all the new meld gear and how that plays out. Secondaries are back into play now
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