Mercutial Admin replied

507 weeks ago

REALLY neat idea Sol. Curious how Josh responds.

Solarus Othmithus Admin replied

507 weeks ago

It's how tethers were handled in T13, so maybe could be useful here until I can find a better way to absorb that, or i can gaurantee solo access to a mob to apply my cd's.
Plus, Hallowed+cover there means healers don't have to touch us for that, and hannah can dps all the way through.
Would be last tether, followed by the +/- tethers, so I could even stay in Deliverance for whole phase this way.

healnu replied

507 weeks ago

Going back to talking about using the Limit Break. Currently Hanna is on heals with me until the second digititis then she changes stances and dps. Now that we have so many attempts under our belt and I have a set rotation that seems to be working. I feel I can handle the the entire hands phase solo.

Mercutial Admin replied

507 weeks ago

Man… that would be freakin' awesome. If you're down to start that immediately, then Hannah can begin focusing on her dps rotation. I don't even mind you ironing out your solo heal rotation over a couple more attempts if we could commit Hannah fully to the deepz.

Mercutial Admin replied

507 weeks ago

I'm quoting this from a A3S guide:

One potential problem with passing the debuff might be due to latency and the way the server views player positions. If you are moving, the place you are at in your client is not the place the server sees you at (and subsequently not the same place that everyone else sees you at). If your WHM actually does get to the other player to pass his debuff, but the other player moves (even slightly) then the server will not register them at the same location even if it looks like they were. The easiest way to ensure safe passing of a debuff is to keep 1 player absolutely still until it is guaranteed to have passed successfully.

Thejoshfoote Admin replied

507 weeks ago

Yeah agreed healnu. The more soloing u can do the better :). I noticed ur getting comfy with ur heals aswell so def start trying.

Solarus we can try yes. We can both mitigate the first one and I will hg and cover the second. U have to stack within 10 yalms of me. This being said. Cover doesn't cover all damage types and attacks so we will see. It should be ok. Hg and cover are both 10 secs long.

Thejoshfoote Admin replied

507 weeks ago

Yeah merc I have been saying that awhile, that's why it's so sketchy to pass on run. It's also why me and Solarus don't move for the second digi at all to allow Hannah a super fast pass. Why I said before first person to the mark stays still other person will pass. Glad u found that tho. Makes it nice and clear

Solarus Othmithus Admin replied

507 weeks ago

Being within range won't be a problem. Just follow the tether that isn't me.

Solarus Othmithus Admin replied

507 weeks ago

So, with the theory of "freeze!" in mind, best strat would be healnu to hit sprint and go to B and stay, THEN whichever dps has it takes the extra steps to B to pass it. Easier for the dps to locate one healnu, rather than healnu find one of four dps.

Mercutial Admin replied

507 weeks ago

Actually… the best strat is to "freeze" whenever you get there - first or second. Don't try to rub on each other. Just stop at mark and wait or meet. But always stop.
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