Solarus Othmithus Admin replied

496 weeks ago

With the end of A5s so close, time to put the next turn in our sights. Please post any videos, tips, and strats that you have here.

Mercutial Admin replied

495 weeks ago

Thejoshfoote Admin replied

495 weeks ago

Most of these fights are pretty straight forward heavy on raid awareness and positioning. Looks like a really fun floor 10:30 min for enrage any wipes reset all bosses. Kinda neat a new format for raid.

To the nitty gritty. Start the pull directly mid. The mind attack gets silenced. A lot of sch's seem to be using Selene to do that and allow the dps to only need to pop it if they can't. Gives the dps more time dpsing. Once the mines drop pull him to the farthest biggest open area. The 4 mines are random placed the two blues need to be "popped" by the ot with cd's. The first tank stafk is Magic dmg debuff so mt can't take any magic hits. Once the mines are dropped stay on wall untill the guys that drop and dash show up. Preferable bait all 4 same area slightly spaced think t9 meteor drops: 99 percent of the time they drop and seem to spin 180 so it's possible to bait the dash slightly outward. Regardless just adjust and pull back to mid: u can soak your own but not 2 dropping. Once back in mid we wait for the adds to pop this is the dps check needs to have ces here most likely. Everyone spreads attacks on diff ones. They blow up and wipe raid on a timer.
Next mechanic is going to be the tethers. If the add ur tethered to has his hands up you look away if he is ducked down u stare at it. Everyone else avoid the area. Then it's mines and finish. Keep in mind there is a few mind casts that need to be stunned. I'll l age it at this don't wanna jump to far ahead yet

Mercutial Admin replied

495 weeks ago

One thing I couldn't read on the tethers. Can you be crossed with another tether or in it's way? Is the damage only specific to the tethered person?

Thejoshfoote Admin replied

495 weeks ago

It's not very clear anywhere I look. However I don't see anyone ever standing in between an add and the tethered player. I'm pretty sure it's similar to the adds that have a dash mechanic. It tethers you and anyone in between u and it I'm assuming may take dmg… However the player that is tethered seems to be the only one required to do the mechanic… Like I said internet kinda vague on the exact details of that tether to be safe if say don't overlap and don't stand between someone and there add to be safe or untill someone messes up and we learn exactly what it does.

Mercutial Admin replied

495 weeks ago

Yeah.. looks live everyone is pretty bunched up in the above vid.

Mercutial Admin replied

495 weeks ago

Haha.. Swindler looks like madness. Should be a blast.

Solarus Othmithus Admin replied

495 weeks ago

I liked the mirage placement in Xeno's vid. If I'm tanking him at N point of circle, everyone comes to the N side of the circle. Those w/ mirage icons spread out around the north edge; once markers go away, everyone is up against the N edge (don't have to be grouped). Once mirages are set to dash, everyone just moved South (towards middle) and avoided everything.

Thejoshfoote Admin replied

495 weeks ago

Yeah they seem like fun lil mini bosses none overally difficult just mechanics check. And if your to slow on one or from pull to pull may hit enrage it's kind a neat I like it. Essentially after the first pull no pull macro just run in pull and go lol

Mercutial Admin replied

495 weeks ago

I actually seem to be getting more out of this guide than MTQ's… Much more thorough.

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