K, then our two strongest melee should stay on boss, nonstop. Tony and I handle our rings w/ weakest melee, and only pull one of them if we have 4th.
Casters have your ring all set up. Good.
I'll grab all the adds I can to me. Tony is grabbing gobwalker so I don't get stacks, but he should still bring it to group.
Merc LB asap (just like a5). if it misses and add or two, np. they're squishy and dps can kill fast enough. Adds popped almost immediate after ring mechanic blew up, so should be easy to prep.
I really think this will be an easy phase so long as people pay attention to the "height" and "ring" mechanics.
I need to start looking at last bot to see where Tony and I need to swap and be ready.
Yeah. If pet counts, then Ketu would only have to worry about tank ring having 4, which is just me calling it out. Casters would communicate your own. I'd probably just say "Ketu, tanks" or something direct like that.
Yea should be good. Do we wanna just keep the same quadrants and add directional order as we do with the first 2 fights? Mercs lbing ash go west ket east other dps north. Me n merc aoeing if I can get free for heals for this time. Should be able to I don't think they hit very hard with a good med and regen tic u should be "safe"
You mean directions for adds? Merc should be killing all adds like in a5; that's the intent. so whatever we need to do to get them within the aoe range of Merc's LB is what we need to do. I'll unleash and hold them there, hence the use of LD at this point. But LB 3 will kill them all.
Other groups have been telling me that these adds are actually very squishy, and LB isn't needed and should be saved for final boss, but we may want to wait on that until we're clearing before testing our dps out here.
Mercutial Admin replied
492 weeks ago